research interests
I am broadly interested in 3D computer graphics and vision. The following is a non-exclusive list of research topics that my group has worked on recently:
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Forward rendering: Synthesizing images of 3D digital scenes using numerical (e.g., Monte Carlo) or data-driven methods.
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Differentiable rendering: Estimating derivatives of forward-rendering results with respect to arbitrary scene parameters (e.g., camera pose, object geometry, and illumination conditions).
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Inverse rendering: Inferring or optimizing scene parameters (in physics-based or neural representations) given images (e.g., photographs or video clips) of the scene.
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Monte Carlo PDE solving: Without domain discretization, estimating solutions and their derivatives to certain partial differential equations (e.g., Laplace and Poisson equations) using Monte Carlo methods like walk on spheres (WoS).
students
Perspective students: If you are interested in working with me, check the
FAQ page.
I am delighted to work with and advise the following students:
Current graduate students
funding
- National Science Foundation (NSF)
- Meta Reality Labs
- Nvidia
- Adobe Inc.